CMSC 23700
Project 4: Terrain rendering

For this project you will implement a terrain rendering system using the ROAM algorithm.

Test maps

These maps were last updated on March 15.
Map 0 (513x513)
This is a synthetic map with one tree and one geyser.
Map 4 (2049x2049)
This large map has water, trees, and geysers

Resources

Project 4 --- Terrain rendering --- Project description

ROAMing Terrain: Real-time Optimally Adapting Meshes [pdf]

This paper describes the full ROAM algorithm.


Last revised: March 15, 2010