CMSC 23700
Project 4: Terrain rendering
For this project you will implement a terrain rendering system using the ROAM algorithm.
Test maps
These maps were last updated on March 15.
- Map 0 (513x513)
- This is a synthetic map with one tree and one geyser.
- Map 4 (2049x2049)
- This large map has water, trees, and geysers
Resources
- Project 4 --- Terrain rendering --- Project description
- ROAMing Terrain: Real-time
Optimally Adapting Meshes [pdf]
This paper describes the full ROAM algorithm.
Last revised: March 15, 2010