CMSC 23800/53800
Course Project
Specifications
Assets
Here are some assets that you can use in your game.
- oval.trk
- A simple, hand-generated, oval track.
- barbell.trk
- A medium sized track generated using a script.
Code
Here is code that you might find useful.
- obj-reader.tgz
- A C/C++ library for reading OBJ files.
- alut-for-macosx.zip
- A precompiled version of ALUT with header file for Mac OS X.
This version of the library use the C preprocessor to change
the prefix of exported symbols to xlut.
Milestones
Milestone 1: design document
An important part of any large software project is a document that lays out
the architecture of the application.
For the first project milestone, each group should produce a design
document that covers (at least) the following issues:
- group name and members
- an overview of the gameplay; i.e., controls, graphics, scoring, etc.
- major architectural components of the project (e.g., graphics engine,
AI agents, networking, ...).
- for each of the architectual components, describe its responsibilities.
- describe the interactions between components.
- assign roles to the group members.
- coding style: naming conventions, source code organization, documentation
conventions, etc.
The first milestone is due in class on Tuesday, April 15.
Milestone 2: basic physics engine.
The physics engine is the heart of game, since it manages the state of the
player and AI vehicles.
Getting a basic engine up and running early will provide a useful tool for
developing the other parts of the project.
The second milestone is due on Thursday, April 17.
Milestone 3: basic track loading
The third milestone is to implement a loader for tracks and to start working
on an AI agent that can navigate the track and a control
model for the user.
On the graphics side, developing a 2D rendering of the simulation state will
help your debugging and AI development.
I recommend supporting graphical annotations for properties such as velocity, steering mode,
etc.
The third milestone is due on Tuesday, April 29.
Final project demos
The final project demos will be on Wednesday June 11th at 4:30pm.
Last revised: June 8, 2008.